Education. Our aim is to create a new learning culture. We develop the projects in the fields of the game – based learning and blended learning. Together with our experts we develop new learning methods. We collaborate with primary and secondary schools, universities and higher vocational schools to explore creative tools to teaching and learning.
Game-based learning is a practice that relates to the use of games to enhance the learning experience. In this case, the game becomes part of the learning process, and it is aimed at teaching specific skills while giving learners an experience.
Game-based learning is characterized by fantasy elements and it uses competitive exercises in order to motivate students to learn better.
Game-based learning draws learners into virtual environments that look and feel familiar and safe. Where it is possible to choose actions, make mistakes and experience the consequences in a risk-free setting.
Gaming is a fundamental learning method
for the youngest generations, so it should play a crucial role in programmes. In the digital era, teachers have more possibilities than the past to integrate game-based learning in their lessons. In order to facilitate and enhance the educational experience.
The new development trends in our society pose great challenges to the existing education systems. In addition to required knowledge, the development of new skills plays an important role. The most preferred skills include: innovation, creativity, personal communication and the use of new technologies.
Project: EDUCATIONAL INNOVATION
Objective: Fostering innovative approaches to teaching and programme design, promoting new pedagogical practices, developing digital and online tools facilitating learning.
Reasons: The new development trends in our society cause challenges to the existing education systems. In addition to required knowledge, the development of new skills plays an important role. The most preferred skills include creativity, innovation, personal communication and the use of latest technologies. The new learning techniques are attractive especially for the youngest generations, so they should play a crucial role in teaching programmes. In the digital era using of the game-based learning becomes required part of the learning process.
Outline: Educational innovation project includes the following elements:
- Expert report on the quality of learning and the needs in the primary and secondary schools.
- Creating and consultation of the new learning techniques, including educational games.
- Implementing of the new programme in the selected schools.
- Promoting the programme in the country and abroad.
- Project management conducted by ZF Education Innovation LAB
Cooperation: Educational institutions, foundations achieving education goals, grant makers and others.
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